Dec 26, 2007, 09:39 PM // 21:39
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#61
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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/signed
I agree with what someone said, Guild Wars isn't about grinding. Or at least it shouldn't be. Now if it's not account-wide, they should at least make it easier for the rest of the characters.
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Dec 26, 2007, 10:45 PM // 22:45
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#62
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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Okay, I can really see where Mithran is coming from but I believe that this game was made for two types of players:
-The type that likes to play a lot of classes and play with other humans and
-The type that likes to play one profession and use the AI.
**This may not be correct in all cases, but I believe it is in a lot.
Players who play with a lot of different classes can show it by accumulating a couple of titles with each class, and perhaps add another title like the "People Know Me" title track that is account wide (So there is a character and account wide one).
The proposed new title:
This title could work in 1 of 2 ways:
1) The title is account wide and won't add more than one point for the same achievment (example: If you get survivor on 3 characters it will only give you 1 point).
2) The complete opposite of proposal 1.
I think proposal 1 would be a more effective way, so someone could have a the "People Know Me Title" and the account has a title equal to "I Have Many Leather-Bound Books"
(The account title would of course have a different name than the character title so it could be identified by others)
I do not agree with applying this, I would just rather have some system like this added to the game rather than making titles easier. You have to remember the people who have maxed out 30+ titles as well.
At least this system would still be slightly unfair to those who play to be 'Superb' but it would not just help those who want to be 'Superb', it would give players both options.
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Dec 26, 2007, 10:55 PM // 22:55
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#63
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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/signed.
I'll sign anything to decrease grind.
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Dec 26, 2007, 11:00 PM // 23:00
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#64
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Titles are 100% optional and a valuable time sink for many players - Removing the option to grind is a bad thing. PvE skills and title effects are mandatory for completion of some parts of the game - Making people grind for them is a bad thing.
Solution: Remove the link between PvE skills and title effects from a character's reputation tracks.
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Dec 26, 2007, 11:01 PM // 23:01
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#65
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Jungle Guide
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Make all faction ratings account wide: Sunspear, Lightbringer, Kurzick/Luxon, Norn, Asura, Eben vanguard, Deldrimor...
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Dec 27, 2007, 03:53 AM // 03:53
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#66
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/signed.
And thezed, Grind isn't hard work, it's just boring and repetitive. If it were hard I'd be all for it, since you'd be achieving something as well as being forced to develop your play style etc... but it isn't difficult it's just boring. Keep it how it is on one character if you must, but doing it for 11 characters is just mindnumbingly boring. (Which is probably why i don't do it and prefer to actually leave the house! )
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Dec 27, 2007, 03:58 AM // 03:58
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#67
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Emo Goth Italics
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/signed
need i say why?
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Dec 27, 2007, 06:51 AM // 06:51
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#68
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Frost Gate Guardian
Join Date: Apr 2006
Location: California
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I only mind the requirements that stop your progress in Nightfall. For other titles the benefit is just a bonus.
I would mind grinding up GWEN rep points for all my characters and that's exactly the reason why I plan on never doing it.
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Dec 27, 2007, 10:51 AM // 10:51
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#69
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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While it is useful for multi prof players(including myself)
And as it is just as hard the first time you do the title
I guess it would be nice.
But it lacks some logic, in which way does the treasure hunter title of 1 character affect that of another?
Similar for all the other suggested titles, though the faction rank titles might be explained by 'vriendjes politiek'(don't know the English therm for it, means when a politician for example uses his influence to get his family and friends into important positions, so that he will always have important people to back him up) which is kind of frowned upon.
And wisdom by teaching; although, except through storage m characters haven't even seen a glimpse of 1 another, which makes them teaching each others wisdom kinda hard.
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Dec 27, 2007, 12:58 PM // 12:58
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#71
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Focus in one character, and you get a lihtbringer with 500k points.
Play with 10, and you get 10 with 50k.
If they where just account-wide, the player with 10 and the player with 1 would have the same.
This makes difference even there.
With this suggestions, a player with 10 characters will have to grind more than a player with 1 character, but less than 10 players with 1 character.
That's logical, since each player is only one person (It's implied in the EULA) and they may be separated, but they are somehow related. They share storage, unlocked skills and upgrades, etc.
So t's normal that if you are a 'friend or relative' the NPCs grnt you a little leeway in the promotion or the reputation: "Hey, it can't be so bad if it's a friend of that guy'.
Both logical and fair.
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Jan 28, 2008, 08:20 AM // 08:20
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#72
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It can be made so you have to reach at least a certain rank before the track becoming account, and having to max it in at least one character before, like:
1) Add two tabs to the Hero panel. One for the character tiles, and another one for the account-wide.
2) Character A. Works in lightbringer. His title appears in the Character list.
2.a) Character A. Maxes Lightbringer. Character's A Sunspear becomes the account wide version of the title, and appears also in the account-wide list.
2.b) The maxed title is moved to the bottom of the character-wide wide list, and to the top of the account wide list.
2.c) Any further points over the top are added to the account based title.
3) Character B is created. Do not have Lightbringer.
3.a) He cannot select the account-wide version. Red error message: "You have to reach at least rank X with your character to be able to select this account-wide title".
3.b) Character B gains points to his own Lightbringer rank, and also Hero skill points, of course.
3.c) Character B reaches rank x/8 of Lightbringer (probably 4..6).
3.d) Character B can now select the Account wide version of Lightbringer instead of its won one. Lightbringer skills use the account wide version instead of the character version, but points get still added to his Lightbringer title, not the account wide one.
3.e) Character B reaches rank 8/8 lightbringer(max), he maxed title is moved to the bottom of the character-wide wide list, and to the top of the account wide list.
3.f) The character can now add the title to his HoM.
4) Only character-maxed titles can be added to the HoM. But account wide can be selected to gain effects after the character earns a certain rank in its own character-based title.
With this second way, characters have to work up to a certain rank (may less the more chars you have) until being able to use the 'account wide version', and even if they use it, they can keep working on their own titles and max them.
Last edited by MithranArkanere; Jan 28, 2008 at 08:40 AM // 08:40..
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Jan 28, 2008, 08:49 AM // 08:49
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#73
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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i am not sure why you all need to grind for sunspears level 7??
across 6 of my characters that have completed nightfall, they alll have level 8 sunspears without me even once think of grinding for the sunspears points. I simply play the game and there it is level 8, and I don't plan to "grind" like you all try so hard to do, i think I'll get level 10 eventually, by playing the game.
I am thinking, you guys must have skip a lot of quests and did not explore areas fully. or I am playing the game in extreme details. lol... I think it would be the later, cos I am also thinking most of you might already have the vanquish title, or grandmaster cartography. ah.... I play slowly.... anyway.
*gone to shop* hungry
Last edited by pumpkin pie; Jan 28, 2008 at 08:56 AM // 08:56..
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Jan 28, 2008, 09:21 AM // 09:21
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#74
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Sunspear is the easiest one. You get to rank 8 in no time.
But getting to 10 in all of them is annoying.
The good thing about this las method is that Luxon and Kurzick points could be changed in the same way, by having character-based titles that are maxed separatly and get maxed faster, while having the account-ones untouched.
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Jan 28, 2008, 09:55 AM // 09:55
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#75
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/notsigned.
Stop being lazy 'gimme-everything-now' kids.
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Jan 28, 2008, 11:53 AM // 11:53
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#76
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Queen was right in his song: I want it all.
But GW is not a grind game, at least it was not annouced that way.
Making again and again exaclty the same should be avoided in any means possible. In Eye of the North we have books for that, but Nightfall and Factions have no books.
Unless they add books there too so people can increase titles by making the missions again or something like that, something like this will be needed.
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Jan 28, 2008, 12:58 PM // 12:58
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#77
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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I'll probably give half of you a heart attack saying this, but I'm now onto maybe my 5th or 6th character and I have to agree its a bit of a pain re-taking titles!
I really don't care enough any more about the impact of making all these titles account based. Make SS/LB and GWEN titles account based just to make our lives easier.
I can't be arsed to re-take them.
For anyone who doesn't know... I've been totally anti-making titles account based for a long time. But now I just don't care.
/signed
Go for it!
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Jan 28, 2008, 01:35 PM // 13:35
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#78
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well... It's not allow level 1 have them, nor get them to HoM for free...
Just not having to grind for the benefits like for skills and title effects again.
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Jan 28, 2008, 05:00 PM // 17:00
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#79
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Jeez! How could I have missed this thread??
/Definately signed. Basically what you're saying is that if one character maxes out one title, all the other characters on the account get, say, a 20% boost in that title automatically after completing some prerequesites? I'd definately do that if I knew it would alleviate the grind for the rest of my characters.
Right now, I have, maybe, an hour and a half to play GW every other day. During that time, I wouldn't mind working on titles if I knew it would make it easier for my other characters to get them. But as it stands now, it seems like such a daunting undertaking I can't imagine working for the armors I want out of GW:EN, let alone eight full HoM's, that I want for my characters.
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Jan 28, 2008, 06:09 PM // 18:09
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#80
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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You know, everyone in GW would agree with this EXCEPT Anet. lol. Playing this since the beginning, I have learnt that a lot of Anet updates aim for more and more people play. Anet want people SPENDING gold to do stuffs. Tittle does cost A LOT of gold. Farming won't be effective since time is so precious. And the existing way is buying gold. Let me explain why buying gold give profits to Anet.
1. People need gold so they buy gold.
2. People who sell gold buy an account and sell gold.
3. Anet catch those sellers and ban them.
4. After being banned. Gold seller buy more accounts.
At the end, Anet get money from those who get ban for selling gold.
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